PRODUCTS.
What we built. We don't sell tools we don't run — every product here operates our own business first. Then we hand it to you.
The brain we run our own shop on — now productized. Knowledge graph, agent orchestration, and a task queue that lets a two-person team operate like fifty.
- Cortex — unified command surface for every workstream
- Agent orchestration: Claude, Codex, and local models routed by job
- Persistent knowledge graph across docs, code, and ops
- Self-hostable — your data, your hardware
Brief in, finished video out. Script, voice, edit, thumbnail, schedule — a production line that turns one idea into a week of content without a studio.
- Script-to-screen automation with AI assist at every stage
- Batch render — dozens of cuts from one source
- Channel-ready: YouTube, short-form, client deliverables
- WDS — written/documented systems so it runs repeatably
Point it at anything — code, docs, papers, video — and get back a queryable graph. God nodes, community detection, path and explain. The memory layer under everything we build.
- Any input → persistent, queryable knowledge graph
- Query / path / explain over your whole corpus
- Powers retrieval for the agent stack
- Runs local — no corpus leaves your network
A cluster of Apple silicon running models 24/7. The reason we deliver at machine speed without per-token bills. Sold as an appliance or as managed private inference.
- Apple-silicon inference cluster — scales by adding nodes
- Near-zero marginal cost per job once provisioned
- Private by default — nothing hits a third-party API
- Appliance (buy) or managed (subscribe) — see /platform
A pixel-art RPG in Godot 4, built alongside everything else. Our proof that the pipeline makes things people want — not just things that work. RIgG is canonically in it.
- Godot 4 · custom pixel art · original world
- Built on the same automation we sell
- Content IP that feeds VideoEngine and brand
- Ships when it ships — no Early Access, no Kickstarter